

Players would spawn in and build their bases, tech/gear up, then have the choices to trade, attack, or defend them. OP here, after reading the thread, here are some of my thoughts:įor multiplayer, i was thinking of something resembling starcraft 2.
Kerbal space program multiplayer mod mods#
But don't let these people who actually write mods stop you from living the dream and rewriting Rimworld! This game just doesn't lend itself to a multiplayer environment. It's hard for me to see it being anything more than a simplified Clash of Clans clone. This thread is pretty interesting but I've yet to see anyone describe how multiplayer would actually function in a game like this, regardless of whether it's legal or (somewhat) possible in a completely different game. IF it would be possible to get the game save/load in a more efficient way (like save only changed items/positions) it appears to be working just fine for now. it is far away from being multiplayer but it shows you can indeed inject commands over instances of the game.Įdit: Question for the more experienced modders, do you have any idea how i could achive the game to save/load a save game in a rapid order? Like once ever 1 second?įor sure that would lag out the game extremly, but i noticed right now if i put the savegame-folder in my dropbox i actually do have a very cheap multiplayer that only syncs upon saving/loading from the dropbox folder on 2 machines. i was able to get a debug-command executed (spawning a pawn) in 2 instances of the game (on the same machine). If smileysticks is fine with it, why not keep using it for some kind of brainstorming. Yeah, i just used this thread because i didn't want to start a new one, since there were so many. If anyone wants to discuss it, could you make a new thread asking specifically about how it could be implemented. Nothing about throwing out theories or discussions. And yes those people may write mods, but that gives them no right to critisise the hopes and ideas of othersĪctually, the original post by the guy only asks if it's possible because he wants real humans to raid him instead of AI.
Kerbal space program multiplayer mod how to#
We started this thread with throwing out theories as to how to implement a rimworld multiplayer. Only players with the right mods were able to join the server, everyone else got a massage to get xyz mods to join the server. on the other hand the DMP-Mod i mentioned earlier did check for mods (reading the content of the mod-folder) and you were able to create white-/blacklists for mods. Well, since i think you'd only play with close friends you could always talk things over. Another would be content adding mods and what errors they could throw on the non-modded side? Meaning something like Prepare carefully which gives a distinct advantage at the start. Quote from: Mr.Cross on August 24, 2015, 08:52:33 PMĪnother thing that should be thought about is the use of certain mods, if this ever does get made. remove the option to timewarp at all (but maybe increase every work to compensate for it), make the game force everyone into the same timewarp if needed (danger,fight, pause etc.) or implent a "voting system" that everyone has to agree on to change the timewarp to a certain degree.

Guess this could be fixed very easily as mentioned earlier this thread. Maybe, might be, asynchronous multiplayer can be made.

There can be no real time multiplayer "mod". More Info About Multiplayer, From A KSP Loading Article, Reads: "Soon players will be able to share the challenges of deep space exploration.Quote from: Latta on August 24, 2015, 08:29:48 PM More details on these features will be revealed at a later time." Soon players will be able to share the challenges of deep space exploration. "As well as deliver on the long-requested addition of multiplayer. As we get more details on this and other upcoming features for KSP 2, more information will be added.įrom the game's steam page, the description about multiplayer reads:

A few though, have mixed feelings about multiplayer, stating that the multiplayer system might break certain parts of the game if issues aren't fixed like time warp with multiple players. So far, most original ksp players have shown support for multiplayer coming to KSP 2. While it's not known how many players multiplayer will support, it will most likely be either 2 players or between 2-4 players. Multiplayer is a feature that will be in Kerbal Space Program 2.
